![]() Goodbye Biggs.you should have double charged your rear shields I mean, imagine trying to outrun a Star Destroyer in a Y-Wing which could be destroyed with two direct hits from the turbolasers! It’s safe to say the movies and canon sources had partial influence to capture the authenticity of the Star Wars universe, but not quite enough to dictate the ship specs, physics and storyline of the game. They had to make the game playable and present challenging, yet passable missions. Understandably the game designers had to tweak some things and address numerous unanswered questions in the films and canon literature (namely ILM and the source books). The Movies and CanonAfter the initial excitement of flying an X-Wing and thinking, “Wow this is just like the movies!”, a bit more exposure raised questions like, “Gee, my X-Wing can sure take a lot more hits than Biggs’s in A New Hope”, or “Why is the Star Destroyer’s top speed sooo slow when I recall two of them keeping up with the Millennium Falcon when it fled Tatooine?!”. With the exception of XWA, the ship specs mostly remain the same throughout the series. For the sake of time I chose to focus on craft in X-Wing only as it provides an adequate sample to conduct an in-depth investigation with. The scope of this guide somewhat encompasses the X-Wing Series: TIE Fighter, X-Wing vs TIE Fighter: Balance Of Power (XvT: BOP) and X-Wing Alliance (XWA), since the inconsistencies between actual inflight game specs and sources were prevalent throughout all of them. The Farlander Papers limited run novelette distributed with the original X-Wing release This write-up addresses the differences and presents a report of the actual technical specifications in the inflight gameplay of X-Wing. ![]() It wasn’t long before I discovered the significant discrepancies between the actual ship specs during inflight gameplay versus the source material, be it digital (e.g. My curiosity was aroused when I started using ship editors like X-Wing Editor Pro (XP) and X-Wing Ship Editor (XWSE). I paid great attention to detail when reading each craft’s characteristics and strengths, within the game and in game-related literature. ![]() ![]() My interest in the technical specifications of Star Wars: X-Wing and its sequels has always been central to my enjoyment since I started playing the series in the mid-90s. ![]()
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